Off Topic > Games
Miniature Wargaming Thread
Kochieboy:
Buying some new characters:
Stormsmiths
eNemo (aka ThreeMo)
Arcane Tempest Gun Mages (and the officer)
Black 13th Gun Mage Strike Team
Squire
Jacob 123456789:
boobs
Harm94:
Sixth Edition is uppon us.
--- Quote ---From what I've heard so far new things in sixth edition:
-Allies are in
-Terrain plays a huge role
-People can buy terrain which takes up a FOC slot
-Snap fire
-Vehicles have hull points
-Gameplay more "cinematic"
-Instead of picking which units are causalities the closest units to the attacker are killed
-HQs can challenge each other to duels
-"Warlords" are units that give bonuses to your army, the warlord is the model with the highest leadership
-35 new psychic powers
-Psyker "mastery" is what determines how many
-No Psychic Phase
-No Initiative Phase
-You can pre-measure like in Warhammer
-Units can use Overwatch
- Close-Combat Weapon now have AP value, ranging from AP- to AP1. Pistols don't grant more bonus than in 5th Edition.
-Flyers are a major thing
-Flyers can move very fast and is hard to target (6 only to hit) unless the shooter has Skystrike rules that allow them to shoot flyer at normal BS.
--- End quote ---
I have heard some other stuff that has made ork players worried.
Tingalz:
hopefully force weapons are still ap2
plus new psychic powers let my inquisitor be useful
and i can also have imperial guard allies
Mega-Bear:
I have boxes of Heroscape stuff in my closet.
Never learned how to play.