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--- Quote from: Ipquarx on June 09, 2012, 12:11:50 PM ---use NewPlayerListGui::update(%this,%cl,%name,%blid,%a,%b,%c).

--- End quote ---

forget no.

secureClientCmd_clientJoin.

otto-san:

Hold it!
if($JoinMessage::On = true)

That will set $JoinMessage::On to true, and so it'll always go even if it's off.

Either use == 1 or remove that part completely and just do $JoinMessage::On.

Ipquarx:


--- Quote from: Port on June 09, 2012, 12:14:07 PM ---forget no.

secureClientCmd_clientJoin.

--- End quote ---
Dear god you're so damn paranoid.

Use this then:

--- Code: ---function onServerMessage(%Message)
{
if(%Message $= "")
return;
newChatHud_addLine(%message);
if(getWord(%Message, getWordCount(%Message)-1) $= "connected.") {
//do stuff
}
}
--- End code ---


¥ola:

Lol
You guys are making me constantly redo stuff

Port:


--- Quote from: Ipquarx on June 09, 2012, 12:19:48 PM ---Dear god you're so damn paranoid.

Use this then:

--- Code: ---function onServerMessage(%Message)
{
if(%Message $= "")
return;
newChatHud_addLine(%message);
if(getWord(%Message, getWordCount(%Message)-1) $= "connected.") {
//do stuff
}
}
--- End code ---

--- End quote ---

Paranoid? What?

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