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Finding what a vehicle hits
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Port:

--- Quote from: Treynolds416 on June 08, 2012, 11:38:43 PM ---The third is the velocity vector, I just said that.

--- End quote ---

http://docs.garagegames.com/torque-3d/reference/classShapeBaseData.html#a20b5fdadf24208cf5e7ef53d0242747c

http://docs.garagegames.com/torque-3d/reference/classShapeBaseData.html#a20b5fdadf24208cf5e7ef53d0242747c
http://docs.garagegames.com/torque-3d/reference/classShapeBaseData.html#a20b5fdadf24208cf5e7ef53d0242747c
http://docs.garagegames.com/torque-3d/reference/classShapeBaseData.html#a20b5fdadf24208cf5e7ef53d0242747c

!!!!!


--- Quote from: Treynolds416 on June 08, 2012, 11:38:43 PM ---Any reason why the collided object is always 0? Any ways around it?

--- End quote ---

if the arguments are different than what I posted above something else is breaking (badly parenting) the function
Treynolds416:

--- Quote from: Port on June 08, 2012, 11:40:28 PM ---http://docs.garagegames.com/torque-3d/reference/classShapeBaseData.html#a20b5fdadf24208cf5e7ef53d0242747c

http://docs.garagegames.com/torque-3d/reference/classShapeBaseData.html#a20b5fdadf24208cf5e7ef53d0242747c
http://docs.garagegames.com/torque-3d/reference/classShapeBaseData.html#a20b5fdadf24208cf5e7ef53d0242747c
http://docs.garagegames.com/torque-3d/reference/classShapeBaseData.html#a20b5fdadf24208cf5e7ef53d0242747c

!!!!!

if the arguments are different than what I posted above something else is breaking (badly parenting) the function

--- End quote ---
Badspot may have changed it. It's also possible that something else isn't parenting it right, but I have no idea what.
Either way, I tested it extensively and at least for me it's definitely the velocity vector
Port:

--- Quote from: Treynolds416 on June 08, 2012, 11:44:12 PM ---Badspot may have changed it.

--- End quote ---

Well he didn't.


--- Quote from: Treynolds416 on June 08, 2012, 11:44:12 PM ---something else isn't parenting it right

--- End quote ---
Treynolds416:

--- Quote from: Port on June 08, 2012, 11:45:27 PM ---Well he didn't.

--- End quote ---
I'll look tomorrow
elm:

--- Quote from: Treynolds416 on June 08, 2012, 11:44:12 PM ---Badspot may have changed it. It's also possible that something else isn't parenting it right, but I have no idea what.

Either way, I tested it extensively and at least for me it's definitely the velocity vector

--- End quote ---

Try it with a default installation of Blockland.
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