| Blockland Forums > Modification Help |
| Finding what a vehicle hits |
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| Lugnut:
or do dumpActivePackages() then find the one that's aptly named "omfgONIMPACTOVERWRITE" or something stupid like that. |
| Treynolds416:
Just tried it on a default installation, %col continues to be 0 and the next argument continues to be the velocity vector. Just to be sure, I dumped the active packages and there nine total; eight that dealt with default functions and the one that did the echoing for me. You guys should try it too, so we can agree. |
| elm:
--- Quote from: Treynolds416 on June 09, 2012, 04:00:01 PM ---Just tried it on a default installation, %col continues to be 0 and the next argument continues to be the velocity vector. Just to be sure, I dumped the active packages and there nine total; eight that dealt with default functions and the one that did the echoing for me. You guys should try it too, so we can agree. --- End quote --- What are you running it into? |
| Treynolds416:
--- Quote from: elm on June 09, 2012, 05:20:21 PM ---What are you running it into? --- End quote --- Bricks and map |
| Treynolds416:
I thought you guys were supposed to be knowledgable about every little thing in blockland? Is there no way to find a collided object |
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