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Finding what a vehicle hits

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Lugnut:

or do dumpActivePackages()
then find the one that's aptly named "omfgONIMPACTOVERWRITE" or something stupid like that.

Treynolds416:

Just tried it on a default installation, %col continues to be 0 and the next argument continues to be the velocity vector. Just to be sure, I dumped the active packages and there nine total; eight that dealt with default functions and the one that did the echoing for me.
You guys should try it too, so we can agree.

elm:


--- Quote from: Treynolds416 on June 09, 2012, 04:00:01 PM ---Just tried it on a default installation, %col continues to be 0 and the next argument continues to be the velocity vector. Just to be sure, I dumped the active packages and there nine total; eight that dealt with default functions and the one that did the echoing for me.
You guys should try it too, so we can agree.

--- End quote ---

What are you running it into?

Treynolds416:


--- Quote from: elm on June 09, 2012, 05:20:21 PM ---What are you running it into?

--- End quote ---
Bricks and map

Treynolds416:

I thought you guys were supposed to be knowledgable about every little thing in blockland? Is there no way to find a collided object

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