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Custom GUI Control
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Slicks555:
Blockland\Add-Ons\System_ReturnToBlockland\interface\profiles


--- Code: ---new GuiControlProfile(RTB_TextEditProfile : GuiTextEditProfile)
{
   fillColor = "255 255 255 255";
   borderColor = "188 191 193 255";
   fontSize = 12;
   fontType = "Verdana";
   fontColor = "64 64 64 255";
   fontColors[0] = "64 64 64 255";
   fontColors[1] = "0 0 0";
};

--- End code ---
just an example, copied from RTB generic.cs
Port:

--- Quote from: Slicks555 on June 09, 2012, 03:35:10 PM ---Blockland\Add-Ons\System_ReturnToBlockland\interface\profiles


--- Code: ---
--- End code ---
just an example, copied from RTB generic.cs

--- End quote ---

That's a profile.


--- Quote from: Nexus on June 09, 2012, 03:26:28 PM ---new guicontrol(hi){};

--- End quote ---

He wants to create custom classes for GUIs (examples of existing ones: guiBitmapCtrl, guiSwatchCtrl).
jes00:

--- Quote from: Port on June 09, 2012, 03:35:31 PM ---That's a profile.

He wants to create custom classes for GUIs (examples of existing ones: guiBitmapCtrl, guiSwatchCtrl).

--- End quote ---
Indeed.
Nexus:
what are you unable to do with the current set of gui controls that you need to make a new one to accomplish?
jes00:

--- Quote from: Nexus on June 09, 2012, 04:05:54 PM ---what are you unable to do with the current set of gui controls that you need to make a new one to accomplish?

--- End quote ---
Good point. I just thought for some custom bitmaps and stuff it would be more convenient to just be able to select a GUI control for it.
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