Blockland Forums > Suggestions & Requests
See yourself during first person?
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Sami2ss:

--- Quote from: Bisjac on June 09, 2012, 07:25:39 PM ---on some FPS games where this is done, it looks INCREDIBLY awkward seeing your limbs when you disable the motion bobbing on the game.

since blockland already dosnt have this bobbing effect, it may look really handicapped, as your body floats and slides around. viewing your limbs from first person will make this far more noticeable rather then the 3rd person view we can already see.
 its a common lazy indie developer issue. either add the bobbing, or better animate the body.
and blockland already has "legoish" stiff bodies, so bobbing wouldnt work well without bending knees and ankles; simulating a raise and lower the view.

IMO, the aesthetic may be ruined some if we can see our limbs, based on how we currently walk.

--- End quote ---

i have no idea what you are talking about, due to the fact i see a slight bobbing motion on my shadow and on my player when i am walking, though that might just be the shadow. anyway, i see a bobbing motion on a majority of weapons when i hold them in first person, so why not just add hands and feet at least?


--- Quote from: heedicalking on June 09, 2012, 07:30:48 PM ---no. i don't really want more crap blocking the screen when building. maybe an option on playertypes to turn it on or off.

--- End quote ---

obviously badspot or anyone else isn't going to implement this into the default install of blockland, that is why i wanted a better first person playertype.
Lugnut:
this is actually possible, and already implemented, as a variable/tagged field/whatever on player datablocks
i think so, anyway.


it was ugly as forget though, you do NOT want it, guarantee.
Demian:
Now to mention the first person camera is actually in your hip.

Edit: Wait what the forget am I saying. My head is full of forget.
Port:

--- Quote from: Demian on June 10, 2012, 08:29:30 AM ---Now to mention the first person camera is actually in your hip.

--- End quote ---

No?
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