Blockland Forums > Suggestions & Requests
Event Revolver
TheABELBOTO:
--- Quote from: Treynolds416 on June 10, 2012, 02:00:09 PM ---Idiots
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no, whats the point of having a gun that DOESN'T have bullets?
really, idk what he'll need it for
Treynolds416:
--- Quote from: TheABELBOTO on June 10, 2012, 02:07:26 PM ---no, whats the point of having a gun that DOESN'T have bullets?
really, idk what he'll need it for
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I'm not sure what part of
--- Quote from: DionBraan on June 10, 2012, 12:58:50 PM ---click a brick with a event to get ammo.
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is difficult to understand
The Corporation:
1. If someone is going to use the script from CnS firearms to make this, note that each time the weapon is dropped by the player, the weapon automatically fills up with new mag, and no reserve ammo unless it was assigned previously.
2. If player runs out of ammo, both reserve and weapon, the script will constantly cause it to loop, continuously reloading.
DionBraan:
--- Quote from: Treynolds416 on June 10, 2012, 02:09:18 PM ---I'm not sure what part ofis difficult to understand
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I mean you can have events for the reload of the gun, just like the guns in CnS firearms.
Gen. Hothauser:
Or you could use the common TF2 (i think) gun packs with the clicktopickupitem mod. This way, the players have to click the ammo pile to pick up any ammo.