Blockland Forums > Suggestions & Requests

Hunting mod

Pages: << < (2/2)

Packer:


--- Quote from: yuki on August 02, 2007, 10:15:21 PM ---Me and a team are working on a Hunting mod for Source...

--- End quote ---
You will fail horribly.

Space Guy:

Torque has a "Line Collision" check, with ContainerRayCast, so "is solid object in front" shouldn't be too hard...

yuki:


--- Quote from: Packer on August 03, 2007, 06:24:06 AM ---
--- Quote from: yuki on August 02, 2007, 10:15:21 PM ---Me and a team are working on a Hunting mod for Source...

--- End quote ---
You will fail horribly.

--- End quote ---
I'm not the one coding, and no, it's actually coming along quite well.

The Prophet:


--- Quote from: Space Guy on August 03, 2007, 09:01:53 AM ---Torque has a "Line Collision" check, with ContainerRayCast, so "is solid object in front" shouldn't be too hard...

--- End quote ---
But combine that with randomized movement and random, but controlled, movement on being shot at (to run away from the shooter while not going a way that'd probably lead back to him/her) and you got one laggy a*s script. That's what I mean.

Pages: << < (2/2)

Go to full version