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| Elevators |
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| phflack:
--- Quote from: Aide33 on June 12, 2012, 02:26:32 PM ---unless it has like 5 mount points and the player is attached to it --- End quote --- --- Quote from: zmaster on June 12, 2012, 01:56:23 PM ---no mount points --- End quote --- |
| The Corporation:
--- Quote from: Brian Smithers on June 12, 2012, 03:15:13 PM ---Elevators will not break %elevator = new StaticShape() { datablock = GlassA; position = setWord(%brick.getPosition(),2,getWord(%brick.getPosition(),2)+0.1); rotation = "1 0 0 90"; scale = %size; el_parentbrick = %brick; indestructable = 1; }; StaticShape ≠ (=/=) to Interiors --- End quote --- saaaaved. so all that needs to be fixed now is the elevator bricks themselves. Wait What if. Like when the brick loads, it uses an addon to tell the brick to create a new static shape upon loading. |
| Mega-Bear:
--- Quote from: Planr on June 11, 2012, 03:51:16 PM ---as far as i know elevators are an actual interior, i heard somewhere in the shadows vs shaders thread that they would no longer work in v21 because of this --- End quote --- There aren't even any .dif files in the elevator add-on folder. Whoever told you this was making stuff up. |
| ContrabassDrio:
--- Quote from: XR_7 on June 11, 2012, 03:05:37 PM ---I doubt there are elevator events, though. --- End quote --- Oh, there are http://forum.blockland.us/index.php?topic=116160.0 |
| jes00:
--- Quote from: The Corporation on June 12, 2012, 05:28:41 PM ---Like when the brick loads, it uses an addon to tell the brick to create a new static shape upon loading. --- End quote --- It already does in the main script : / |
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