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Elevators

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phflack:


--- Quote from: Aide33 on June 12, 2012, 02:26:32 PM ---unless it has like 5 mount points and the player is attached to it

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--- Quote from: zmaster on June 12, 2012, 01:56:23 PM ---no mount points

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The Corporation:


--- Quote from: Brian Smithers on June 12, 2012, 03:15:13 PM ---Elevators will not break

   %elevator = new StaticShape()
   {
      datablock = GlassA;
      position = setWord(%brick.getPosition(),2,getWord(%brick.getPosition(),2)+0.1);
      rotation = "1 0 0 90";
      scale = %size;
      el_parentbrick = %brick;
      indestructable = 1;
   };

StaticShape ≠ (=/=) to  Interiors

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saaaaved.
so all that needs to be fixed now is the elevator bricks themselves.
Wait
What if.

Like when the brick loads, it uses an addon to tell the brick to create a new static shape upon loading.

Mega-Bear:


--- Quote from: Planr on June 11, 2012, 03:51:16 PM ---as far as i know elevators are an actual interior, i heard somewhere in the shadows vs shaders thread that they would no longer work in v21 because of this

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There aren't even any .dif files in the elevator add-on folder. Whoever told you this was making stuff up.

ContrabassDrio:


--- Quote from: XR_7 on June 11, 2012, 03:05:37 PM ---I doubt there are elevator events, though.

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Oh, there are
http://forum.blockland.us/index.php?topic=116160.0

jes00:


--- Quote from: The Corporation on June 12, 2012, 05:28:41 PM ---Like when the brick loads, it uses an addon to tell the brick to create a new static shape upon loading.

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It already does in the main script : /

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