Blockland Forums > Suggestions & Requests
Toggleable Spawn Point Via Events
IkeTheGeneric:
Preferably Slayer spawns.
Basically it would look like this
onActivate -> Self -> toggleSpawnpoint
and
toggleSpawnpointOff
toggleSpawnpointOn
onSpawnpointOn
onSpawnpointOff
The point behind this is basically checkpoints. You get to the spawnpoint that's deactivated by default, activate it and your team can spawn there. When the round resets, the spawns deactivate and the opposite team can deactivate it.
lordician:
I thought about this before.
I support this idea.
It sounds very useful for a lot of things. :)
phflack:
you could just use setplayertransform and have a central spawnpoint
¥ola:
Slayer spawns work off of colors, if I am correct.
Couldn't you just use setColor and set it to a color not used by a team for the toggleSpawnpoint
Greek2me:
--- Quote from: ¥ola on June 11, 2012, 05:29:04 PM ---Slayer spawns work off of colors, if I am correct.
Couldn't you just use setColor and set it to a color not used by a team for the toggleSpawnpoint
--- End quote ---
Correct. This makes it really easy to do stuff like this.