| Blockland Forums > Modification Help |
| Rooting a player animation |
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| Lugnut:
why couldn't you package playThread? |
| Treynolds416:
New question: I can't call getUpBrick() or getDownBrick() on a ghost brick, and it would be helpful if I were able to. It's for a semi-custom floating protocol. |
| Destiny/Zack0Wack0:
--- Quote from: Treynolds416 on June 15, 2012, 07:29:39 PM ---New question: I can't call getUpBrick() or getDownBrick() on a ghost brick, and it would be helpful if I were able to. It's for a semi-custom floating protocol. --- End quote --- It hasn't been inserted into the brick grid yet, so it has no idea if there are bricks below or above it. |
| Treynolds416:
--- Quote from: Destiny/Zack0Wack0 on June 15, 2012, 08:16:52 PM ---It hasn't been inserted into the brick grid yet, so it has no idea if there are bricks below or above it. --- End quote --- I feared as much I traced trying to plant a brick in the air; It looked like the brick was planted for a split second because onAdd and onRemove were called. Edit: I guess I really need to know now how to root the player now |
| Brian Smithers:
>ignoring posts psuedo code: package [randomstuff] player::playthread(%player,%thread,%slot) i think if player.root return else parent end package [randomstuff] |
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