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Rooting a player animation

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Lugnut:

why couldn't you package playThread?

Treynolds416:

New question:
I can't call getUpBrick() or getDownBrick() on a ghost brick, and it would be helpful if I were able to. It's for a semi-custom floating protocol.

Destiny/Zack0Wack0:


--- Quote from: Treynolds416 on June 15, 2012, 07:29:39 PM ---New question:
I can't call getUpBrick() or getDownBrick() on a ghost brick, and it would be helpful if I were able to. It's for a semi-custom floating protocol.

--- End quote ---
It hasn't been inserted into the brick grid yet, so it has no idea if there are bricks below or above it.

Treynolds416:


--- Quote from: Destiny/Zack0Wack0 on June 15, 2012, 08:16:52 PM ---It hasn't been inserted into the brick grid yet, so it has no idea if there are bricks below or above it.

--- End quote ---
I feared as much
I traced trying to plant a brick in the air; It looked like the brick was planted for a split second because onAdd and onRemove were called.

Edit: I guess I really need to know now how to root the player now

Brian Smithers:

>ignoring posts
psuedo code:
package [randomstuff]
player::playthread(%player,%thread,%slot)  i think
if player.root
return
else
parent
end package [randomstuff]

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