| Blockland Forums > Modification Help |
| Rooting a player animation |
| << < (2/4) > >> |
| ThinkInvisible:
This just gave me an idea. onBrickPlanted event; triggers when a player attempts to plant a brick on (possibly touching) the evented brick. and doesn't actually plant it. |
| Treynolds416:
--- Quote from: ThinkInvisible on June 12, 2012, 11:02:03 AM ---You can try completely rewriting the plantBrick command instead of modifying part of it. --- End quote --- god almighty --- Quote from: Port on June 12, 2012, 11:05:46 AM ---<client_object>.player.tempBrick.* --- End quote --- I'm assuming that's the ghost brick. If it has the same world box as the actual brick that would be created, it should work great for me, thanks |
| ThinkInvisible:
--- Quote from: Treynolds416 on June 12, 2012, 11:08:42 AM ---god almighty --- End quote --- not that hard if you know how to create a brick, actually |
| Treynolds416:
--- Quote from: ThinkInvisible on June 12, 2012, 11:09:22 AM ---not that hard if you know how to create a brick, actually --- End quote --- I was referring to the fact that it's an overcomplicated way to do something simple |
| Greek2me:
Do what Port said with the ghost brick. It has the same worldbox and everything. |
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