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Rooting a player animation

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ThinkInvisible:

This just gave me an idea.

onBrickPlanted event; triggers when a player attempts to plant a brick on (possibly touching) the evented brick. and doesn't actually plant it.

Treynolds416:


--- Quote from: ThinkInvisible on June 12, 2012, 11:02:03 AM ---You can try completely rewriting the plantBrick command instead of modifying part of it.

--- End quote ---
god almighty


--- Quote from: Port on June 12, 2012, 11:05:46 AM ---<client_object>.player.tempBrick.*

--- End quote ---
I'm assuming that's the ghost brick. If it has the same world box as the actual brick that would be created, it should work great for me, thanks

ThinkInvisible:


--- Quote from: Treynolds416 on June 12, 2012, 11:08:42 AM ---god almighty

--- End quote ---
not that hard if you know how to create a brick, actually

Treynolds416:


--- Quote from: ThinkInvisible on June 12, 2012, 11:09:22 AM ---not that hard if you know how to create a brick, actually

--- End quote ---
I was referring to the fact that it's an overcomplicated way to do something simple

Greek2me:

Do what Port said with the ghost brick. It has the same worldbox and everything.

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