Blockland Forums > Modification Help
Rooting a player animation
ThinkInvisible:
This just gave me an idea.
onBrickPlanted event; triggers when a player attempts to plant a brick on (possibly touching) the evented brick. and doesn't actually plant it.
Treynolds416:
--- Quote from: ThinkInvisible on June 12, 2012, 11:02:03 AM ---You can try completely rewriting the plantBrick command instead of modifying part of it.
--- End quote ---
god almighty
--- Quote from: Port on June 12, 2012, 11:05:46 AM ---<client_object>.player.tempBrick.*
--- End quote ---
I'm assuming that's the ghost brick. If it has the same world box as the actual brick that would be created, it should work great for me, thanks
ThinkInvisible:
--- Quote from: Treynolds416 on June 12, 2012, 11:08:42 AM ---god almighty
--- End quote ---
not that hard if you know how to create a brick, actually
Treynolds416:
--- Quote from: ThinkInvisible on June 12, 2012, 11:09:22 AM ---not that hard if you know how to create a brick, actually
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I was referring to the fact that it's an overcomplicated way to do something simple
Greek2me:
Do what Port said with the ghost brick. It has the same worldbox and everything.