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| Otis Da HousKat:
--- Quote from: Jeep on June 14, 2012, 12:43:32 AM ---Q: Blockland was at one point partnered with Lego when it was an Indie Game. However, Badspot decided to separate from Lego due to a legal issue. Hence the formation of the main menu displaying: © Blockland, LLC. (hint: 2004) --- End quote --- None of this is true. |
| zmaster:
Scripts have no brick placing restrictions. for example floating bricks, bricks under the map, bricks inside bricks, bricks on other's builds (no trust) are all possible |
| YourBuddyBill:
--- Quote from: zmaster on June 18, 2012, 11:49:57 AM ---Scripts have no brick placing restrictions. for example floating bricks, bricks under the map, bricks inside bricks, bricks on other's builds (no trust) are all possible --- End quote --- When floating bricks are enabled in the engine with a script (allowing players to build with them), it makes build trust pointless. |
| Port:
--- Quote from: Tic-toc26 on June 17, 2012, 03:11:07 PM ---"call me slenderblock" actual quote --- End quote --- Incorrect. --- Quote from: YourBuddyBill on June 17, 2012, 05:29:31 PM ---It, along with floating bricks, are disabled in the engine --- End quote --- Wrong. --- Quote from: YourBuddyBill on June 17, 2012, 05:29:31 PM ---Also, the failed Tie Fighter vehicles trigger console messages: "Vehicle has > (some number) polygons - consider simplifying that stuff" --- End quote --- It happens for anything with more than or equal to 256 polygons, not just Tie Fighter. |
| YourBuddyBill:
--- Quote from: Port on June 18, 2012, 01:04:53 PM ---Wrong. --- End quote --- Well, they do cause some problems when enabled, so... I know Tomtom has a script in progress that lets players build floating bricks. Also, I know that it's not just the tie fighters, but those were the only examples that came to mind. |
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