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| Planetside 2 - Free2Play - Ultimate Empire Showdown was terrible!! NC buffs soon |
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| Harm94:
The purest definition of pay to win would be all the giving everyone crappy weapons and the only way to get better gear is to buy it. Now devs are getting clever by allowing you to grind 40 hours for 1 item where as heed said you could spend 5-10 bucks for an item. |
| Qwepir:
--- Quote from: heedicalking on November 20, 2012, 06:00:08 PM ---http://www.planetside2.com/shop?buy=stationcash no pay2win here guys! cosmetics only! this isnt p2w wheres p2w????????????? --- End quote --- why the forget did they get rid of auraxium i just dont understand |
| heedicalking:
--- Quote from: ArmyUnit on November 20, 2012, 06:54:17 PM ---I feel like our definition of 'pay-to-win' differs. :/ --- End quote --- There's a variety, but in general i've seen it used to refer to paying money to give you an advantage over other players. your interpretation fits into that. --- Quote from: Urban Dictionary ---Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. --- End quote --- --- Quote from: Massively Opinion Comment ---ANY one of the following is Pay to Win imo: 1: The game locks the best stuff for paying players only (most obvious form of P2W). 2: The game has artificially inflated unlock requirements AND there is a distinct difference of best gear vs worst gear (ex: newbie gear is obviously under-balanced vs the higher level stuff). Meaning, you can play for free, but it will take you a lot of grinding to get to the best gear; while a paying member can access the best stuff immediately. That is pay to win, because, despite the fact that a player can EVENTUALLY get the best gear for free, when facing artificially inflated unlock requirements, along with being under-powered due to sub-standard starting/early/free gear, the ability to grind that gear for free is practically impossible. --- End quote --- --- Quote from: Massively Opinion Comment ---I think it comes down to your personal definition of 'win' and what should be protected or kept as part of the gameplay. Currently a lot of people use the words "non-game affecting" as the line in the sand. The thing about that is, they're only talking about combat. I agree that cash shops shouldn't affect combat. What is 'Win' for the person who likes to craft uniforms or equipment for their guild? What if 'win' is looking cool in game? These games advertise many more features than just combat and there are many other reasns to play than just fighting mobs. --- End quote --- i'd say this is most definitely pay2win |
| captain blue:
pay2NotGrindForHoursToGetOneG un |
| e-maxx:
57% HURRY UP AND DOWNLOAD |
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