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Planetside 2 - Free2Play - Ultimate Empire Showdown was terrible!! NC buffs soon

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Dissolve:

Let it be known, that at 3:20 central time, The Crown has fallen from TR's hands into VS.

16-Bit:


--- Quote from: Dissolve on January 12, 2013, 04:07:34 PM ---Let it be known, that at 3:20 central time, The Crown has fallen from TR's hands into VS.

--- End quote ---
Vanu Master Faction
Dirty neanderhals

patton360:

The performance and optimization issues in this game need to be fixed, as well as the ability to run this game on lower end hardware.

Titanium Man:

^ agreed

naturemon:


--- Quote from: patton360 on January 13, 2013, 01:33:24 PM ---The performance and optimization issues in this game need to be fixed, as well as the ability to run this game on lower end hardware.

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http://forums.station.sony.com/ps2/index.php?threads/happy-new-year-update-02-info.77203/

--- Quote from: Planetside 2 ---Game development can be messy and there is always the possibility that something from this list may slip or not pass QA, and more details will be released on the specifics of all of these items as we get closer to the patch date, but I wanted to get this info out to all of you as soon as possible, so with that in mind, here are some highlights from what the team is working on finishing up for LU02 which will be released on 1/30/13.

Game development can be messy and there is always the possibility that something from this list may slip or not pass QA, and more details will be released on the specifics of all of these items as we get closer to the patch date, but I wanted to get this info out to all of you as soon as possible, so with that in mind, here are some highlights from what the team is working on finishing up for LU02 which will be released on 1/30/13.

General performance increases, particularly for lower end GPUs
Experience (XP) system enhancements:
Dynamic XP system for player kills, players who have more kills XP earned on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
Partial damage XP for dealing damage to vehicles that you don't end up killing
Population XP / Resource bonus moved over to continent population instead of global
Better display of XP sources for things like defensive bonuses & population bonuses
Rebalancing of XP rewards to help support tasks
Server transfer token available in Depot
UI changes to emphasize score per minute as a primary metric of player comparison
Sortable columns on outfit management & addition of "last online" column
New weapon type for all empires: SMG
Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
New Hot Spot system that displays where active fights are occurring on the map
New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
Making MAXes render more reliably at long distances for players in vehicles
AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
Fixes to missiles so that they more reliably detonate and actually blow stuff up
Air vehicle weapon tweaks
Increases to reload speed for certain HE ground vehicle weapons
And of course... lots of bug fixes

--- End quote ---

Edit: Waiting for this update to come out to start playing again.

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