| Blockland Forums > Suggestions & Requests |
| Pokemon playertypes |
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| Chrono:
--- Quote from: MARBLE MAN on June 14, 2012, 04:47:33 PM ---Pokemon dont have 10K health... What would be reasonable? 5x more than there is so battles last longer? --- End quote --- What? I wasn't suggesting giving a crapload of health. I was suggesting having diversity rather than tiers. |
| MARBLE MAN:
--- Quote from: Chrono on June 15, 2012, 04:37:03 AM ---I was suggesting having diversity rather than tiers. --- End quote --- Making a pokemon datablock takes literally 10 seconds... datablock PlayerData(PlayerXXXXXXXX : PlayerStandardArmor) { canJet = 0; uiName = "NAMEHERE"; maxTools = X; maxWeapons = X; maxDamage = XXX; isMage = true; rechargeRate = 0.XX; showEnergyBar = true; }; PlayerXXXXXXXX.maxForwardSpeed*=X; PlayerXXXXXXXX.maxBackwardSpeed*=X; PlayerXXXXXXXX.maxSideSpeed*=X; |
| Chrono:
I'm fully aware of how easy it is. However, you were suggesting to others to include horribly unbalanced gameplay. |
| Toney:
--- Quote from: Fastlex on June 14, 2012, 06:38:50 PM ---If it takes to many datablocks then just the starters? --- End quote --- In a way, all i wanted was the starters and the legendaries, that would prob. make it easier |
| MARBLE MAN:
--- Quote from: Toney on June 15, 2012, 05:11:20 PM --- In a way, all i wanted was the starters and the legendaries, that would prob. make it easier --- End quote --- Think, there are many games, and about 5 new legendaries in each... They would also have really high poly models. |
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