Blockland Forums > Suggestions & Requests
Pokemon playertypes
Chrono:
--- Quote from: MARBLE MAN on June 14, 2012, 04:47:33 PM ---Pokemon dont have 10K health...
What would be reasonable?
5x more than there is so battles last longer?
--- End quote ---
What? I wasn't suggesting giving a crapload of health.
I was suggesting having diversity rather than tiers.
MARBLE MAN:
--- Quote from: Chrono on June 15, 2012, 04:37:03 AM ---I was suggesting having diversity rather than tiers.
--- End quote ---
Making a pokemon datablock takes literally 10 seconds...
datablock PlayerData(PlayerXXXXXXXX : PlayerStandardArmor)
{
canJet = 0;
uiName = "NAMEHERE";
maxTools = X;
maxWeapons = X;
maxDamage = XXX;
isMage = true;
rechargeRate = 0.XX;
showEnergyBar = true;
};
PlayerXXXXXXXX.maxForwardSpeed*=X;
PlayerXXXXXXXX.maxBackwardSpeed*=X;
PlayerXXXXXXXX.maxSideSpeed*=X;
Chrono:
I'm fully aware of how easy it is. However, you were suggesting to others to include horribly unbalanced gameplay.
Toney:
--- Quote from: Fastlex on June 14, 2012, 06:38:50 PM ---If it takes to many datablocks then just the starters?
--- End quote ---
In a way, all i wanted was the starters and the legendaries, that would prob. make it easier
MARBLE MAN:
--- Quote from: Toney on June 15, 2012, 05:11:20 PM --- In a way, all i wanted was the starters and the legendaries, that would prob. make it easier
--- End quote ---
Think, there are many games, and about 5 new legendaries in each...
They would also have really high poly models.