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Pokemon playertypes

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Chrono:


--- Quote from: MARBLE MAN on June 14, 2012, 04:47:33 PM ---Pokemon dont have 10K health...
What would be reasonable?
5x more than there is so battles last longer?

--- End quote ---
What? I wasn't suggesting giving a crapload of health.

I was suggesting having diversity rather than tiers.

MARBLE MAN:


--- Quote from: Chrono on June 15, 2012, 04:37:03 AM ---I was suggesting having diversity rather than tiers.

--- End quote ---
Making a pokemon datablock takes literally 10 seconds...

datablock PlayerData(PlayerXXXXXXXX : PlayerStandardArmor)
{
   canJet = 0;
   uiName = "NAMEHERE";
   maxTools = X;
   maxWeapons = X;
   maxDamage = XXX;
   isMage = true;
   rechargeRate = 0.XX;
   showEnergyBar = true;
};
PlayerXXXXXXXX.maxForwardSpeed*=X;
PlayerXXXXXXXX.maxBackwardSpeed*=X;
PlayerXXXXXXXX.maxSideSpeed*=X;

Chrono:

I'm fully aware of how easy it is. However, you were suggesting to others to include horribly unbalanced gameplay.

Toney:


--- Quote from: Fastlex on June 14, 2012, 06:38:50 PM ---If it takes to many datablocks then just the starters?

--- End quote ---
In a way, all i wanted was the starters and the legendaries, that would prob. make it easier

MARBLE MAN:


--- Quote from: Toney on June 15, 2012, 05:11:20 PM --- In a way, all i wanted was the starters and the legendaries, that would prob. make it easier

--- End quote ---
Think, there are many games, and about 5 new legendaries in each...
They would also have really high poly models.

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