Blockland Forums > Suggestions & Requests

Pokemon playertypes

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Chrono:

That looks horridly unbalanced.

Why not just have one that has good speed but bad health? and etc?

MARBLE MAN:


--- Quote from: Chrono on June 14, 2012, 04:12:14 PM ---That looks horridly unbalanced.

Why not just have one that has good speed but bad health? and etc?

--- End quote ---
Pokemon dont have 10K health...
What would be reasonable?
5x more than there is so battles last longer?

The Corporation:


--- Quote from: Chrono on June 14, 2012, 02:26:26 PM ---Good god do you know how many datablocks this would take?

--- End quote ---
Guessing over 2000.

Fastlex:

If it takes to many datablocks then just the starters?

MARBLE MAN:


5 tiers of Flying and ground pokemon.

Normal (5 ground, 5 flying)
T# - Speed     Health     MaxWeapons
T1 -  1.05       64           1
T2 -  1.50      128           2
T3 -  1.95      192           3
T4 -  2.30      256           4
T5 -  2.75      384           5

Slow (5 ground, 5 flying)
T# - Speed     Health     MaxWeapons
T1 -  0.50       64           1
T2 -  0.75      128           2
T3 -  1.00      192           3
T4 -  1.15      256           4
T5 -  1.37      384           5

Boss (5 ground, 5 flying)
T# - Speed     Health     MaxWeapons
T1 -  1.00      400           1
T2 -  2.00      600           2
T3 -  2.50      800           3
T4 -  3.00     1000           4
T5 -  3.50     1200           5
Recharge Rate for all pokemon (when you have spells) is 0.2

Total of 30 Player types (Thats probably enough)
Flying pokemon can use jets

I think this is all the datablocks you will need....

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