Blockland Forums > Suggestions & Requests
Pokemon playertypes
Chrono:
That looks horridly unbalanced.
Why not just have one that has good speed but bad health? and etc?
MARBLE MAN:
--- Quote from: Chrono on June 14, 2012, 04:12:14 PM ---That looks horridly unbalanced.
Why not just have one that has good speed but bad health? and etc?
--- End quote ---
Pokemon dont have 10K health...
What would be reasonable?
5x more than there is so battles last longer?
The Corporation:
--- Quote from: Chrono on June 14, 2012, 02:26:26 PM ---Good god do you know how many datablocks this would take?
--- End quote ---
Guessing over 2000.
Fastlex:
If it takes to many datablocks then just the starters?
MARBLE MAN:
5 tiers of Flying and ground pokemon.
Normal (5 ground, 5 flying)
T# - Speed Health MaxWeapons
T1 - 1.05 64 1
T2 - 1.50 128 2
T3 - 1.95 192 3
T4 - 2.30 256 4
T5 - 2.75 384 5
Slow (5 ground, 5 flying)
T# - Speed Health MaxWeapons
T1 - 0.50 64 1
T2 - 0.75 128 2
T3 - 1.00 192 3
T4 - 1.15 256 4
T5 - 1.37 384 5
Boss (5 ground, 5 flying)
T# - Speed Health MaxWeapons
T1 - 1.00 400 1
T2 - 2.00 600 2
T3 - 2.50 800 3
T4 - 3.00 1000 4
T5 - 3.50 1200 5
Recharge Rate for all pokemon (when you have spells) is 0.2
Total of 30 Player types (Thats probably enough)
Flying pokemon can use jets
I think this is all the datablocks you will need....