| Blockland Forums > Modification Help |
| How does ObjectView.mountObject() work? |
| << < (2/3) > >> |
| Munkey:
Thanks guys! At the moment it is giving me the error of being unable to find the node "headskin" but that is much better than an empty error. I will mess around with this and see if I can figure it out. EDIT: Well, according to this function headSkin is not a node. I tried a couple of numbers and they didn't work either. Anyone have an idea of what is a node? DOUBLE EDIT: Actually, $headSlot worked, but now the player is gone and only the hat is there. |
| Chrono:
Try showing all the player nodes after mounting the hat. |
| Munkey:
--- Quote from: Chrono on June 14, 2012, 02:08:31 PM ---Try showing all the player nodes after mounting the hat. --- End quote --- Doing this gives me an error of it not being able to find the object to unhide the nodes. It appears it replaces the player object before or something? |
| Munkey:
--- Quote ---1:23 PM - Mr. Wallet: for all I know, avatarpreview can only render one object at once and what you're trying to do is literally impossible --- End quote --- This would explain why it gets replaced by the hat, so I guess that it is impossible. Thanks for the help everyone, I guess I will just show previews of the hats. |
| Slicks555:
--- Quote from: Port on June 14, 2012, 02:01:52 AM ---I don't see you describing mountObject anywhere. --- End quote --- I didn't describe it because you don't need to use it to manipulate the model at all. I explained how to add a hat to a model, and I also gave usage examples of all the other functions in case they are needed. |
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