Blockland Forums > Modification Help
Event Help
Lugnut:
--- Quote from: Lugnut1206 on June 15, 2012, 12:30:07 PM ---
--- End quote ---
click that
¥ola:
--- Quote from: Lugnut1206 on June 15, 2012, 12:36:13 PM ---click that
--- End quote ---
Well stuff. It still doesn't work.
--- Code: ---registerOutputEvent(fxDTSBrick, checkMask);
registerInputEvent(fxDTSBrick, "onMaskTrue", "Self fxDtsBrick\tPlayer Player\tClient GameConnection\tMinigame Minigame");
registerInputEvent(fxDTSBrick, "onMaskFalse", "Self fxDtsBrick\tPlayer Player\tClient GameConnection\tMinigame Minigame");
function fxDTSBrick::onMaskTrue(%this, %obj, %client)
{
$InputTarget_["Self"] = %obj;
$InputTarget_["Player"] = %client.player;
$InputTarget_["Client"] = %client;
if($Server::LAN)
{
$InputTarget_["MiniGame"] = getMiniGameFromObject(%client);
}
else
{
if(getMiniGameFromObject(%obj) == getMiniGameFromObject(%client))
$InputTarget_["MiniGame"] = getMiniGameFromObject(%obj);
else
$InputTarget_["MiniGame"] = 0;
}
%this.processInputEvent("onMaskTrue", %client);
}
function fxDTSBrick::onMaskFalse(%this, %obj, %client)
{
$InputTarget_["Self"] = %obj;
$InputTarget_["Player"] = %client.player;
$InputTarget_["Client"] = %client;
if($Server::LAN)
{
$InputTarget_["MiniGame"] = getMiniGameFromObject(%client);
}
else
{
if(getMiniGameFromObject(%obj) == getMiniGameFromObject(%client))
$InputTarget_["MiniGame"] = getMiniGameFromObject(%obj);
else
$InputTarget_["MiniGame"] = 0;
}
%this.processInputEvent("onMaskFalse", %client);
}
function fxDTSBrick::checkMask(%obj,%client)
{
if(%obj.client.Gasmask == 0)
{
%this.onMaskFalse(%client);
}
else
{
%this.onMaskTrue(%client);
}
}
--- End code ---
Port:
Use %client.Gasmask, not %obj.client.Gasmask. %obj is the brick.
Lugnut:
registerOutputEvent(fxDTSBrick, checkMask);
becomes
registerOutputEvent(fxDTSBrick, "checkMask", "", 1);
--- Quote from: Port on June 15, 2012, 12:43:04 PM ---Use %client.Gasmask, not %obj.client.Gasmask. %obj is the brick.
--- End quote ---
not as clean, but his way works.
edit: sorta, ok no, it doesn't
¥ola:
--- Quote from: Lugnut1206 on June 15, 2012, 12:43:48 PM ---registerOutputEvent(fxDTSBrick, checkMask);
becomes
registerOutputEvent(fxDTSBrick, "checkMask", "", 1);
not as clean, but his way works.
edit: sorta, ok no, it doesn't
--- End quote ---
Well.
I still haven't got it to work.