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| Lugnut:
you're calling fxDTSBrick::onMaskFalse on the player, not the brick. function player::checkMask(%this, %obj, %client) { if(%client.Gasmask == 0) { %this.onMaskFalse(%client); |
| ¥ola:
--- Quote from: Lugnut1206 on June 17, 2012, 06:11:12 PM ---you're calling fxDTSBrick::onMaskFalse on the player, not the brick. function player::checkMask(%this, %obj, %client) { if(%client.Gasmask == 0) { %this.onMaskFalse(%client); --- End quote --- Wait- What? I didn't understand you at all mate |
| Lugnut:
--- Quote from: Lugnut1206 on June 17, 2012, 06:11:12 PM ---function player::checkMask(%this, %obj, %client) { if(%client.Gasmask == 0) { %this.onMaskFalse(%client); --- End quote --- %this = the player onMaskFalse is a BRICK not a PLAYER method/function |
| ¥ola:
--- Quote from: Lugnut1206 on June 17, 2012, 06:16:46 PM ---%this = the player onMaskFalse is a BRICK not a PLAYER method/function --- End quote --- So I should change onMaskFalse to a player function? Or I should change checkMask to a brick function? |
| Lugnut:
probably put checkmask back to a brick function. |
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