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Blockland crashes when I try to load my space station save
Planr:
I made a topic on something like this before but I never got any replies on it. Anyways, i'm having this huge problem with my old saves now because I use different brickpacks, so like when I try to load my space station build, it doesnt work and crashes on me.
Console.log below:
http://www.mediafire.com/?yz088o6588n6jhv
Kevune:
Without looking at the console log, I'd say try unchecking the "load brick ownership" box in the load screen. If your BLID isn't on any of the bricks when you load, BL will think you stole the build and crash.
If you're using brick packs then make sure you have all the packs enabled that you used to build it. Not that it matters, because when the brick file is missing, there's just an empty space where the missing bricks should be
I'm not an expert in BL's inner workings, so if that doesn't work, I don't know what will
Butler:
--- Quote from: Kevune on June 18, 2012, 02:04:42 AM ---Without looking at the console log, I'd say try unchecking the "load brick ownership" box in the load screen. If your BLID isn't on any of the bricks when you load, BL will think you stole the build and crash.
--- End quote ---
This isn't true... at all.
--- Quote from: Kevune on June 18, 2012, 02:04:42 AM ---If you're using brick packs then make sure you have all the packs enabled that you used to build it. Not that it matters, because when the brick file is missing, there's just an empty space where the missing bricks should be
--- End quote ---
This is correct. If you load a save and it has bricks that your client doesn't have, it will simply not load them.
[br
I'm willing to bet that this is the issue:
--- Code: ---Object fpCandyItem(2885) fpCandyItem -> Weapon -> ItemData -> ItemData -> ItemData -> ShapeBaseData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20427): Unknown command onLoadPlant.
--- End code ---
No idea what it means..
Planr:
--- Quote from: Kevune on June 18, 2012, 02:04:42 AM ---Without looking at the console log, I'd say try unchecking the "load brick ownership" box in the load screen. If your BLID isn't on any of the bricks when you load, BL will think you stole the build and crash.
If you're using brick packs then make sure you have all the packs enabled that you used to build it. Not that it matters, because when the brick file is missing, there's just an empty space where the missing bricks should be
I'm not an expert in BL's inner workings, so if that doesn't work, I don't know what will
--- End quote ---
I would recommend not trying to offer help if you don't know what you're talking about.
--- Quote from: Butler on June 18, 2012, 02:31:56 AM ---This isn't true... at all.
This is correct. If you load a save and it has bricks that your client doesn't have, it will simply not load them.
[br
I'm willing to bet that this is the issue:
--- Code: ---Object fpCandyItem(2885) fpCandyItem -> Weapon -> ItemData -> ItemData -> ItemData -> ShapeBaseData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20427): Unknown command onLoadPlant.
--- End code ---
No idea what it means..
--- End quote ---
I am going to attempt to recreate the situation and run a console trace. I will post that ASAP.
Planr:
Alright here is the traced log