| Blockland Forums > Suggestions & Requests |
| Spawn Bricks event |
| (1/1) |
| MARBLE MAN:
an event that can spawn bricks relative to the brick you are eventing from onactivate > self > spawnbrick [brick] [x][y][z] [overlapping] and an event that moves a brick to another place (including all the bricks properties) would not work it it caused chain kill onactivate > self > movebrick [x][y][z] [overlapping] you could insert for x,y,z "mouse_x, mouse_y, mouse_z" to make the brick teleport to the mouses aim or "player_x,Player_y,player_x" to make the brick go to the player adding and subtracting would work with player or mouse ex [player_x,player_y,player_z + 14] all brick measurements are in plates, not bricks |
| Port:
Why only Y and Z offsets? Also, relay or VCE loops..? |
| phflack:
--- Quote from: Port on June 19, 2012, 06:41:53 AM ---Why only Y and Z offsets? Also, relay or VCE loops..? --- End quote --- he meant this (without BBC coding) --- Quote from: MARBLE MAN on June 19, 2012, 06:37:28 AM ---an event that can spawn bricks relative to the brick you are eventing from onactivate > self > spawnbrick [brick] [x][y][z] [overlapping] and an event that moves a brick to another place (including all the bricks properties) would not work it it caused chain kill onactivate > self > movebrick [x][y][z] [overlapping] you could insert for x,y,z "mouse_x, mouse_y, mouse_z" to make the brick teleport to the mouses aim or "player_x,Player_y,player_x" to make the brick go to the player adding and subtracting would work with player or mouse ex [player_x,player_y,player_z + 14] all brick measurements are in plates, not bricks --- End quote --- [0] and [x] turn into [0] and [x] |
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