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Random generator not compatible with torque?

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ThinkInvisible:

So how would I reduce that without completely ruining the whole thing?

Kalphiter:


--- Quote from: ThinkInvisible on June 20, 2012, 11:53:25 AM ---So how would I reduce that without completely ruining the whole thing?

--- End quote ---
Lol, Torque.

Ipquarx:


--- Quote from: ThinkInvisible on June 20, 2012, 10:37:01 AM ---getRandom() can't be controlled at all.
--- End quote ---
What

What


yes
yes it can

setRandomSeed(%Seed);
getRandomSeed();

And also it's failing because the numbers you're using are too big for torque.

ThinkInvisible:


--- Quote from: Ipquarx on June 20, 2012, 12:10:32 PM ----snip-

--- End quote ---

...Well, I didn't know THAT.
But still, I should probably have some other variations.

Seems oddly uniform. Keeps returning something like .9 .8 .7 .6 .5 .4 .3 .2 .1 .0 .9 .8 etc. if both X and Y increment steadily.

ThinkInvisible:

RNG is now working but it's generating one-dimensional noise while the rest of the script handles two-dimensional.
If I simply add %x and %y together it makes this weird checkerboard pattern.
What do?

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