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Sim City [server]

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Gartanium:

I am starting a server that I will keep up regularly called Sim City. It will be running a few scripts, but I want most of the game to be role play (not as in pretend your some character). The city will have some neat ideas to it, such as a city council that will vote on who gets building permits/ laws for the city/ etc. The city will start out with a simple plastic mining system. You will need plastic to build, eat, and make items. I want the game to have an economy, so I will try and make the game need taxes, the player need items that they themselves can't make but other players can, etc.

For me, I want this to be a learning process in scripting. I can do simple stuff, but I understand the concepts. I also want to enjoy my summer, and create a great server for others to enjoy.


Features of the server that will be implemented as time goes on, and if the server gains popularity.
1. A government system where players can elect leaders, create a government, or force others to be subject to them
2. A building system where players need a permit to build, if its written in the law.
3. A simple way to enforce the laws. (need ideas, I don't want it to be like city RP)
4. A simple economy system
5. A resource system, where plastic is needed for everything (food, building, creating items, currency)
6. No vehicles
7. No magical jobs that give magical money
8. An education/learning system.
               Early on:
              -If a player mines 10 plastic, they will gain experience and mine it just a little bit faster
              -If a player builds things, he gets experience and needs less plastic and energy to make things
              Later:
              -Government creates a school
                         a. School teaches players how to make doors/ use simple events/ dig/ etc.
9. A food system where food is required to build
10. A way for players to sell their builds ( Might be a little to complex for me to script at the moment)
 

Right now I'm setting up the map. I have thrown together a few scripts for the game to use so far, but I haven't made to much progress. I want to get a good player base for the city council, and I want to set up the map for the city. Feel free to come by and help =).




This is what I have so far. I haven't done to much yet besides creating the empty city council building, and a bus stop.

Current government: Dictatorship
Leader: Gartanium
(First government, overturned when 12 active citizens are on and start a vote)

Laws of Sim City so far:
1. Citizenship is required to build
2. A permit is also required to build

Features:
1. Plastic required to build.

Gartanium:

*Reserved*
Help needed:
1. Need ideas for minning plastic.
2. Should everyone be able to build on each others stuff so long as they have a building permit?
3. Should my law system just be a policeman with  a gun, chosen by the leaders of the city, who shoots criminals?
4. Any help would be appreciated seeing as I have a short attention span, and all I did was make my money system need money for building. That took me 4 hours. Help me D:                     

PurpleMetro:

Need more cubescape, otherwise it's great place to start a new city.

Gartanium:


--- Quote from: PurpleMetro on June 20, 2012, 05:05:14 PM ---Need more cubescape, otherwise it's great place to start a new city.

--- End quote ---

Cubescape as in make it bigger, or make more details. Thanks :].

Bisjac:

i like this idea. its like the rpg servers without all the stupid bullstuff.
blockland is about building :D

ill be doing errands for the evening, but ill likely join in later

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