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| "Mirage" Bricks |
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| Treynolds416:
--- Quote from: Lørd Tøny² on June 21, 2012, 06:20:52 AM ---The most simple option here is brick events, no doubt about it. The method you are looking for is going to require incredibly "hacky" type of scripting and it may just even manage to make your server slower than usual. --- End quote --- Here's a tip: Don't try to say things you don't have a clue about, it invalidates any other statements you made in the same post that might've been true. Even if events were the most simple option, you would be wrong about the coding being hacky, and you're wrong about it slowing down your server. Since events are server-sided, you might as well go with a script. It would do a radius container search (or set up a trigger) and appear when a player got close enough. Much easier than setting up countless event activators to do the same. |
| Lørd Tøny²:
--- Quote from: Treynolds416 on June 21, 2012, 07:58:12 AM ---Here's a tip: Don't try to say things you don't have a clue about, it invalidates any other statements you made in the same post that might've been true. Even if events were the most simple option, you would be wrong about the coding being hacky, and you're wrong about it slowing down your server. Since events are server-sided, you might as well go with a script. It would do a radius container search (or set up a trigger) and appear when a player got close enough. Much easier than setting up countless event activators to do the same. --- End quote --- He said he didn't want events, if he had no choice but to use events he most likely would go for default events instead. |
| Treynolds416:
--- Quote from: Lørd Tøny² on June 21, 2012, 03:43:11 PM ---He said he didn't want events, if he had no choice but to use events he most likely would go for default events instead. --- End quote --- The words you are saying don't make sense. He has a choice, and he doesn't want to use events. |
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