Author Topic: C++ runtime error when too many bricks are ghosted  (Read 407 times)

I get a C++ Runtime Error when I view too many bricks at once on my own server. I loaded up and old save of Badspot's Block Party once, for instance, and crashed upon ghosting the entire thing. What's causing this? The console didn't tell me anything whatsoever.

It's happened to me before, up at 240k bricks
I'm pretty sure it just happens when you try to render more bricks than your computer can handle, nothing that you can flip a switch and fix. A solution would be to get a better computer

It's happened to me before, up at 240k bricks
I'm pretty sure it just happens when you try to render more bricks than your computer can handle, nothing that you can flip a switch and fix. A solution would be to get a better computer

:/

"I BOUGHT THIS LAPTOP IN DECEMBER!" *rage*

:/

"I BOUGHT THIS LAPTOP IN DECEMBER!" *rage*
How many bricks was it?



http://forum.blockland.us/index.php?topic=197605.0
Well how stuffty is your computer, Kevin?

Yeah, it was just over 240k
I wouldn't worry about it then, you won't be able to see 100% of the spamfest that is badspot's block party but regular function should be fine