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save Lego Universe
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Nickelob Ultra:

--- Quote from: Katadeus on June 22, 2012, 09:06:21 PM ---A masterbuilder that one of my friends met in a Lego store opening said that Lego was definitely not out of the MMO field.

--- End quote ---
They'd have to do a hell of a lot better job designing a new one then.  Personally I found the MMO to be incredibly bland, I guess it works well for children since they know it's LEGO and they'll just eat it all up no matter how repetitive, but really it wasn't cut out for success.
ShadowZero:
LU sucked, I'm glad the game ended they had strict rules over what you say or what you build, I'm glad it went down, and the pay per month stuff was equal bullstuff to Roblox's Builders club.
Bisjac:
i am very sad about it ; ;
i loved that game and played the stuff out of it

it was genius how you could create models and trade them as inventory items for other models or game items.
and the models could be edited back at home if players wanted.
it was very unique for a mmo economy.

there was player reputations built on this.
and even professional lego master builders had rare models you could find as mob drops. good collections.
fred da kiko:

--- Quote from: Aphtonites on June 22, 2012, 05:43:20 PM ---Internet petitions never work, it's like throwing paper at a hardened school bully.

--- End quote ---
slit his throat with the edge of the paper.
Skorpion:
Only downside I could think of was HEY. YOU CAN PLAY A SMALL AMOUNT OF THE GAME.
THEN PAY FOR EVERYTHING ELSE TO CONTINUE.

It's like GoAnimate where you could start making it but to actually play the animation you have to pay for it. Not that I'd use it more than once.
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