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[RANT] RPGs in Blockland

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Pass:


--- Quote from: Continous on June 24, 2012, 07:01:32 PM ---No, just no. Neither are actually RPGs.

DRPG has been in-dev for around a year now and PRPG died around 3 months after launch /close case.

What we need is less aggretion-based RPGs, something like Wicked's where it actually PROMOTES co-operation.

--- End quote ---
DRPG hasn't been worked on by the original owners for over a year and a half, so it is not actually in dev, and PRPG was sort of like a 1 time launch.

Continous:


--- Quote from: Pass on June 24, 2012, 07:04:19 PM ---DRPG hasn't been worked on by the original owners for over a year and a half, so it is not actually in dev.

--- End quote ---
So its a dead project? Then case closed, worthless. Its like keeping a Playstation 1, not much use left.

--- Quote from: otto-san on June 24, 2012, 07:02:52 PM ---A lot of things need this.

--- End quote ---
otto, you deserver cookie.  :cookie:

Axolotl:

Warning - while you were reading 12 new replies have been posted. You may wish to review your post.

HOLY forget

My RP_Powers mod was going to shine new light on RPCore, giving it a medieval theme and not a cheap CityRP clone.
I put in a level-based damage system. I also interfaced it with RPMoney and RPResources.

The only roadblock was that RPCore's item purchasing system was extremely buggy.

otto-san:

isn't RPCore broken or something

Continous:


--- Quote from: Axolotl on June 24, 2012, 07:14:24 PM ---Warning - while you were reading 12 new replies have been posted. You may wish to review your post.

HOLY forget

My RP_Powers mod was going to shine new light on RPCore, giving it a medieval theme and not a cheap CityRP clone.
I put in a level-based damage system. I also interfaced it with RPMoney and RPResources.

The only roadblock was that RPCore's item purchasing system was extremely buggy.

--- End quote ---

--- Quote from: Axolotl on June 24, 2012, 07:14:24 PM ---Warning - while you were reading 12 new replies have been posted. You may wish to review your post.

HOLY forget

My RP_Powers mod was going to shine new light on RPCore, giving it a medieval theme and not a cheap CityRP clone.
I put in a level-based damage system. I also interfaced it with RPMoney and RPResources.

The only roadblock was that RPCore's item purchasing system was extremely buggy.

--- End quote ---
Otto is right RPCore is completely unreliable, its like using a spoke for a wheel, its stupid.

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