Blockland Forums > General Discussion
[RANT] RPGs in Blockland
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Frostbyte:
I think GUI based shops and minigames would be cool, I remember someone made a Tetris GUI once, why not some kind of pong that activates when you step on a brick or click it? Perhaps it could solve your boredom issue.

Oh! Maybe if a player does something in one of these mini-minigames they could earn something!
Chrono:

--- Quote from: otto-san on June 24, 2012, 06:36:39 PM ----snip-

--- End quote ---
I was going to address all of these issues aside from 8 when I made an RPG. The only issue was no one being able to make customized player animations.

Speaking of #8. No. I'm not going to go over this again.
Treynolds416:

--- Quote from: Chrono on June 25, 2012, 01:01:08 PM ---Speaking of #8. No. I'm not going to go over this again.

--- End quote ---
Gotcha covered:

--- Quote from: Treynolds416 on June 24, 2012, 10:30:08 PM ---Otto, I agree with everything except the GUI thing (where I disagree almost completely). I think it's just dumb to complain about downloading a little client mod, especially when it enhances gameplay as much as it does. How would checking your inventory work with servercmds? List all the items you have for you to sift through? And what about skills and stats? Given, some of the commands that were more applicable could have been made. The thing is, they were. Commands in DRPG, like /give, /drop, /use and etc were existing servercmds, and worked seamlessly with the GUI.

I think the best thing about DRPG was the GUI. The overlay was pretty, easy to use, functional, integral, and moreover it made DRPG seem so amazingly cohesive. I mean wow, just look at how good this mod is, it has it's own custom GUI! The DRPG GUI was pretty much how my mind branded DRPG.

--- End quote ---
Chrono:
Yeah, imagine my RPG without a client mod.

/inventory

...

Inventory: Ironite Pirato Longsword [equipped, 91% durability, 99% quality, 14 weight], Ironite Pirato Shield [equipped, 74% durability, 78% quality, 24 weight], Ironite Chunk [33% quality, 3 weight], Ironite Chunk [98% quality, 8 weight], Ironite Chunk [88% quality, 1 weight], Pirato Log [97% quality, 7 weight], Dirin Armor Plate [equipped, 97% durability, 67% quality, 34 weight], Dirin Pirato Two-Handed Sword [equipped, 100% durability, 88% quality, 24 weight], Dirin Chunk [98% quality, 2 weight]... and so on, with a message saying [PgUp to see more].
Plus forgot to include item sizes, which would show that Dirin is lighter than Ironite, instead of just having the person think the Dirin chunk is just really small.
Now imagine trying to drop the ironite chunk with 88% quality and 1 weight without a GUI. Would you simply spell all of it out, or would you give an ID number? The time you could've spend just hitting [Download] and then dragging a zip file into your add-ons folder would be much more worth it than typing out /inventory, looking around for that heavy item you don't want, and typing /drop [whatever you need to type to drop it]. And inventory is just the start of it. There's also stats, skills, very detailed team and location statistics, storages, using skills in combat, core HP during invasions, character selection GUI, the HUD itself and no i'm not using a bottom print and a center print, that's not enough, try including: HP, stamina, energy for each piece of equipment that uses it, Core HP, skill cooldowns, enemy HP (under certain situations, like having a specific high skill), team stats showing HP and stamina, shield bar for energy armor. Also 2d music per client, and the list goes on.


Please try to replicate all of this without a client mod and actually have people enjoy it.
Corbiere:
There are limitation to events which scripts take advantage of. That lot above is probably possible with about a million lines of VCE, but I have no idea how anyone who go about that.

A lot of the weapons would probably have to be made and scripted to add their effects and weight.
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