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| [RANT] RPGs in Blockland |
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| otto-san:
Just to clarify, I have absolutely nothing against client modifications. I prefer to have them. --- Quote from: otto-san on June 24, 2012, 06:36:39 PM ---One big complaint about DRPG was that a prerequisite for participating was to download a mod. Now, that's arguably not a big deal at all. --- End quote --- Without a GUI, gameplay can be extremely tedious and boring. Not only that, but having good GUI could probably immerse the player more. |
| Treynolds416:
--- Quote from: otto-san on June 25, 2012, 03:23:55 PM ---Just to clarify, I have absolutely nothing against client modifications. I prefer to have them. Without a GUI, gameplay can be extremely tedious and boring. Not only that, but having good GUI could probably immerse the player more. --- End quote --- I'm confused It looks like you agree with what me and chrono have said, yet GUIs are still in your rant? What's the problem? |
| otto-san:
--- Quote from: Treynolds416 on June 25, 2012, 03:25:41 PM ---I'm confused It looks like you agree with what me and chrono have said, yet GUIs are still in your rant? What's the problem? --- End quote --- The rant is talking about when the GUI is done badly, not the existence of them. Obviously, I didn't explain that point very well. |
| Chrono:
--- Quote from: otto-san on June 25, 2012, 03:26:18 PM ---The rant is talking about when the GUI is done badly, not the existence of them. Obviously, I didn't explain that point very well. --- End quote --- Clearly. Because you straight up said the main point was that they shouldn't be forced. |
| Alkatjo:
I agree, the combat system is really forgeted up. I tried once myself to do it Final fantasy style where you walk up to it or you are randomly walking and you encounter a monster out of a safe zone like a city. It was pretty decent. You could even select your attacks once you transported to the battle scenery. |
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