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[RANT] RPGs in Blockland

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otto-san:

Just to clarify, I have absolutely nothing against client modifications. I prefer to have them.

--- Quote from: otto-san on June 24, 2012, 06:36:39 PM ---One big complaint about DRPG was that a prerequisite for participating was to download a mod. Now, that's arguably not a big deal at all.

--- End quote ---

Without a GUI, gameplay can be extremely tedious and boring. Not only that, but having good GUI could probably immerse the player more.

Treynolds416:


--- Quote from: otto-san on June 25, 2012, 03:23:55 PM ---Just to clarify, I have absolutely nothing against client modifications. I prefer to have them.
Without a GUI, gameplay can be extremely tedious and boring. Not only that, but having good GUI could probably immerse the player more.

--- End quote ---
I'm confused
It looks like you agree with what me and chrono have said, yet GUIs are still in your rant? What's the problem?

otto-san:


--- Quote from: Treynolds416 on June 25, 2012, 03:25:41 PM ---I'm confused
It looks like you agree with what me and chrono have said, yet GUIs are still in your rant? What's the problem?

--- End quote ---
The rant is talking about when the GUI is done badly, not the existence of them. Obviously, I didn't explain that point very well.

Chrono:


--- Quote from: otto-san on June 25, 2012, 03:26:18 PM ---The rant is talking about when the GUI is done badly, not the existence of them. Obviously, I didn't explain that point very well.

--- End quote ---
Clearly. Because you straight up said the main point was that they shouldn't be forced.

Alkatjo:

I agree, the combat system is really forgeted up. I tried once myself to do it Final fantasy style where you walk up to it or you are randomly walking and you encounter a monster out of a safe zone like a city. It was pretty decent. You could even select your attacks once you transported to the battle scenery.



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