Author Topic: Stuck on UV coords  (Read 401 times)

EDIT: Fixed this by copying in correctly textured faces and moving them in position.
I will keep this topic in case someone else googles the same problem.


I made a special shaped brick (a shape on top of a 2x2 plate), and everything is done except for the bottomedge textures.
This sort of thing is beyond my capabilities to understand on my own.

After a few hours, this is the closest I could get:
http://i48.tinypic.com/2l93xjp.png

I marked the edges that need fixed in the image and text.
Code: [Select]
TEX:BOTTOMEDGE //TOP
POSITION:
0 -1 -6
0.5 -0.5 -6
0.5 0.5 -6
0 1 -6
UV COORDS:
0 0
0 0.5
0 0.5
0 0
COLORS:
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
NORMALS:
0 -0 -1
0 0 -1
0 0 -1
0 -0 -1

TEX:BOTTOMEDGE //BOTTOM
POSITION:
2 -1 -6
2 1 -6
1.5 0.5 -6
1.5 -0.5 -6
UV COORDS:
-0.5 0
1.5 0
1 0.5
0 0.5
COLORS:
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE //LEFT
POSITION:
0.5 0.5 -6
1.5 0.5 -6
2 1 -6
0 1 -6
UV COORDS:
0 0.5
1 0.5
1.5 0
-0.5 0
COLORS:
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 -0 -1

TEX:BOTTOMEDGE //RIGHT
POSITION:
2 -1 -6
1.5 -0.5 -6
0.5 -0.5 -6
0 -1 -6
UV COORDS:
0 0
0 0.5
0 0.5
0 0
COLORS:
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 -0 -1

The "left" and "bottom" edges are correct because the UV coords in pinetree.blb worked for them - not the rest.
Anyone here able to help me out?
« Last Edit: June 26, 2012, 09:31:57 PM by Sumz »