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Railroad And Train

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Barnabas:

I was thinking about a system for trains, but it's kind of rubbish, anyway.

As you know, you can't steer trains in real life, they follow the tracks. It's like being inside a narrow corridor of some sorts. Something like that could be exploited in Torque, even though the vehicle collision with bricks is about as precise as a cut with an axe. Closest to that would be making a ditch and when it comes to curves, you'd use wedges to orient the train. Maybe someone could make a brick exploiting this?

Now that we sort of covered the problems with tracks, the next question is: how on earth do we get the poor train pull more carts? My answer would be some sort of a bot ai for each carriage and wagon. Since wagons can't really go elsewhere, they'd be inclined to stay in-line neatly.

The Corporation:

Uh, holy stuff.
Barns gave me an idea of how it might work.


Instead of a vehicle, why not a bot, or some sort of bot (that can/has the ability to tilt if going on incline)
Basically, player mounts train, and instead of them driving it, certain bricks with nodes, like pathnodes, will guide the train to the next node and so forth.
Speed can be changed, turning can be somewhat dynamic, basically, it's  train without vehicle physics.


HellHound:

small problem though, not everybody is super amazing at making bricks that look like a smooth curve.

Yosher:


--- Quote from: Steemer on June 28, 2012, 01:35:39 PM ---Couldn't you make a vehicle that follows waypoints designated by special bricks? Also, Isn't furling working on another method for this, involving special wheel placement. That or he suggested it.

--- End quote ---

yeah, for about two years now.
i highly doubt he even thinks about this project anymore at all

anyways, nothing about this isn't possible already except if you want to make turns.
the train cannot turn so it cannot go off the tracks if you build them correctly.

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