| Blockland Forums > Suggestions & Requests |
| Make event delay times longer. |
| (1/2) > >> |
| Deadzone:
Yep. |
| Ipquarx:
What, 30 seconds is too short? What has the world come too? |
| Deadzone:
--- Quote from: Ipquarx on June 28, 2012, 06:54:08 PM ---What, 30 seconds is too short? What has the world come too? --- End quote --- Yes 30 seconds is too short for how complicated the project I'm doing is. Unless if there is an add-on that will allow: onRelay<Minigame< X, then 30 seconds is too short. What I want to know is: why wasn't it originally a minute? :c |
| Ipquarx:
You can use VCE to make a incrementing variable, when that variable reaches a certain number, it resets that variable and triggers whatever event. |
| King Leo:
Make a relay loop that loops X times, each loop lasting 30 seconds, before executing the wanted event. Example: 0 onTrigger -> self -> setvariable [counter] [10] 33 onTrigger -> self -> fireRelay 0 onRelay -> self -> ifvariable [counter] > 0 0 onVariableTrue -> self -> modVariable [counter] -> substract 1 30000 onVariableTrue -> self -> fireRelay 0 onVariableFalse -> .... The syntax isn't right, but you get the point. It's basically a while-loop. |
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