Blockland Forums > Suggestions & Requests

Make event delay times longer.

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Deadzone:

Yep.

Ipquarx:

What, 30 seconds is too short?

What has the world come too?

Deadzone:


--- Quote from: Ipquarx on June 28, 2012, 06:54:08 PM ---What, 30 seconds is too short?

What has the world come too?

--- End quote ---

Yes 30 seconds is too short for how complicated the project I'm doing is. Unless if there is an add-on that will allow: onRelay<Minigame< X, then 30 seconds is too short.

What I want to know is: why wasn't it originally a minute? :c

Ipquarx:

You can use VCE to make a incrementing variable, when that variable reaches a certain number, it resets that variable and triggers whatever event.

King Leo:

Make a relay loop that loops X times, each loop lasting 30 seconds, before executing the wanted event.

Example:

0 onTrigger -> self -> setvariable [counter] [10]
33 onTrigger -> self -> fireRelay
0 onRelay -> self -> ifvariable [counter] > 0
0 onVariableTrue -> self -> modVariable [counter] -> substract 1
30000 onVariableTrue -> self -> fireRelay
0 onVariableFalse -> ....

The syntax isn't right, but you get the point. It's basically a while-loop.    

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