Blockland Forums > Suggestions & Requests
Make event delay times longer.
Deadzone:
Yep.
Ipquarx:
What, 30 seconds is too short?
What has the world come too?
Deadzone:
--- Quote from: Ipquarx on June 28, 2012, 06:54:08 PM ---What, 30 seconds is too short?
What has the world come too?
--- End quote ---
Yes 30 seconds is too short for how complicated the project I'm doing is. Unless if there is an add-on that will allow: onRelay<Minigame< X, then 30 seconds is too short.
What I want to know is: why wasn't it originally a minute? :c
Ipquarx:
You can use VCE to make a incrementing variable, when that variable reaches a certain number, it resets that variable and triggers whatever event.
King Leo:
Make a relay loop that loops X times, each loop lasting 30 seconds, before executing the wanted event.
Example:
0 onTrigger -> self -> setvariable [counter] [10]
33 onTrigger -> self -> fireRelay
0 onRelay -> self -> ifvariable [counter] > 0
0 onVariableTrue -> self -> modVariable [counter] -> substract 1
30000 onVariableTrue -> self -> fireRelay
0 onVariableFalse -> ....
The syntax isn't right, but you get the point. It's basically a while-loop.