Blockland Forums > Suggestions & Requests
Tagging variables for bricks to save
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heedicalking:
There should be a way to tag certain variables on bricks to save. This would allow things like storing items in chests, setting trophy bricks to have a list of all people who win, setting a ton of bricks to "terrain" so that they don't break.

If this is already possible somehow, how?
Treynolds416:
Well you can do it with script by doing %brick.taggedField
Are you looking for a wrench menu update or something?
heedicalking:
I mean if I set %brick.Variable = 1; and register that as a tag, when I reload bricks %brick.variable should equal 1. Currently if I set a variable to a brick and save, when reloaded a new brick is created that has no properties of the previous brick in its place.
elm:

--- Quote from: heedicalking on July 01, 2012, 09:03:30 PM ---I mean if I set %brick.Variable = 1; and register that as a tag, when I reload bricks %brick.variable should equal 1. Currently if I set a variable to a brick and save, when reloaded a new brick is created that has no properties of the previous brick in its place.

--- End quote ---

It's like that for a reason, but can easily be made into what you want.
Treynolds416:
oh, like integrated into the brick saving system of BL?
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