| Blockland Forums > Suggestions & Requests |
| Tagging variables for bricks to save |
| (1/2) > >> |
| heedicalking:
There should be a way to tag certain variables on bricks to save. This would allow things like storing items in chests, setting trophy bricks to have a list of all people who win, setting a ton of bricks to "terrain" so that they don't break. If this is already possible somehow, how? |
| Treynolds416:
Well you can do it with script by doing %brick.taggedField Are you looking for a wrench menu update or something? |
| heedicalking:
I mean if I set %brick.Variable = 1; and register that as a tag, when I reload bricks %brick.variable should equal 1. Currently if I set a variable to a brick and save, when reloaded a new brick is created that has no properties of the previous brick in its place. |
| elm:
--- Quote from: heedicalking on July 01, 2012, 09:03:30 PM ---I mean if I set %brick.Variable = 1; and register that as a tag, when I reload bricks %brick.variable should equal 1. Currently if I set a variable to a brick and save, when reloaded a new brick is created that has no properties of the previous brick in its place. --- End quote --- It's like that for a reason, but can easily be made into what you want. |
| Treynolds416:
oh, like integrated into the brick saving system of BL? |
| Navigation |
| Message Index |
| Next page |