Blockland Forums > Suggestions & Requests
Tagging variables for bricks to save
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heedicalking:

--- Quote from: elm on July 01, 2012, 09:38:51 PM ---It's like that for a reason, but can easily be made into what you want.

--- End quote ---
What's the reason?
Xalos:

--- Quote from: heedicalking on July 01, 2012, 11:54:38 PM ---What's the reason?
--- End quote ---

Well, he's misunderstood you slightly, but the reason would be that it would massively increase file sizes if all bricks saved all variables.

Of course, none of the default variables actually need saving, and unless some moron went all-out overboard with variable tagging, it still wouldn't increase file size too greatly.


It would also be theoretically possible to set the name of a brick to have a 'special' value stored in it. Unfortunately, any way to do this that doesn't break some element of the game also allows users to do this manually, so it gets rather complicated as you have to start checking to make sure THEY'RE not setting 'special' values.
heedicalking:
bump. i generally need some kind of framework for this. i have bricks that cycle vehicles and store previous used vehicle variables on the brick and reload them upon respawning the vehicle. i wish i could make those tags save
Chrono:
You would need a completely new saving/loading system.
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