Blockland Forums > Suggestions & Requests
Borderlands add ons (Anyone got time to make these?)
jarelash:
--- Quote from: Darkness ZXW on July 04, 2012, 11:32:26 PM ---that sounds like a great starting point from a code perspective on the weapons, but any pictures would be nice
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I spy with my little eye... - Increased accuracy when scoped.
Ride the Wave, Dude! - Blue projectiles, fired in a horizontal line; projectiles oscillate up and down and ricochet. Extra Critical Hit damage.
Didn't find the wiki page about this one :c
This weapon has no ammo. It has an energy bar, which slowly recharges when it's empty.
The blade normaly in Borderlands gives extra melee damage. I have a version of this gun without the blade.
A gift from Papa Krom - Shock element only. Fires three round bursts while zoomed.
And last, but not least, the combat rifle, which name i didn't remember
A watchful eye - 3.9x zoom (dunno what that means...maybe it zooms in more than normal combat rifle?)
Muddy Waters:
The damage for those weapons are too high (because of their level). Put them to level 1 and they should be suitable for Blockland. Although Sniper Rifles have too low damage at that level, just make it 85 or 95 depending on how it behaves.
--- Quote from: jarelash on July 05, 2012, 03:45:47 AM ----snip-
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These have no color. Don't ask why, they just don't
It shoots rockets, it's incredibly inaccurate. But it does a lot of damage. The explosions have very little shockwave force.
Very fast firing, the projectile warble uncontrolablly, but always go in the direction pointed to. May bounce off surfaces, and explodes violently when it hits a vehicle or person.
Everytime you get a headshot it plays a *Thwack!* Double the overall damage and critical damage should be double.
Headshots cause enemies to explode epicly. I know it didn't do this in Borderlands, but this is Blockland. We can make it shoot nukes if we want (doubt anyone but myself would[I would keep it to myself, derp])
Overall its just a rifle, not a sniper nor a assault. Just a rifle. Damage should be at 20.
Horrible accuracy. Once you start shooting it won't stop until you unequip it. It shoots four bullets for every shot. Damage should be lowered to 2 or 3.
Headshots may or may not stun your enemy (Sandman script)
Bullets bounce once or twice before they truly impact something (unless they go far away, or in a very tight space or if they hit a vehicle or person.)
I would have posted more but the other pictures won't load for some reason. Idk.
ShadowZero:
I sure would like a claptrap playertype along with the outrider.
But since theirs a stuff ton of weapons I don't know about that...
Goth77:
This topic has inspired me to work on my borderlands faces/decals pack to improve it
Muddy Waters:
Bump for more weapons.
Very accurate in controlled bursts. Damage should be lowered to 7.5. Reload should be 625 to 750 milliseconds long.
Pretty much a pistol variant of Ajax's Spear. Damage should be at 5. Incredibly accurate overall. Reload should be 250 to 350 milliseconds.
Slightly more powerful than Athena's Wisdom, it should be at 6.25. The reload should take 300-400 milliseconds (depending solely on Athena's Wisdom). Less accurate than Athena's Wisdom.
On a slightly unrelated topic, I am going to just throw this completely out there. Feel free to take the idea, but make sure you give me credit if you do.
I just call this the Mega Magnum. The recoil is so powerful that no known living being can withstand it. The weapon was purely constructed in favor of Blockheads knowing that technically, they aren't living beings and they are made out of mass heavy plastic. The undermounted Grenade Launcher is really a grapple hook the prevents the user from being ass blasted into outer space by the recoil. The damage overall from the bullet alone will keel over a Zombie Tank in two shots (Rotondo's) The bullet travels at a rate that of a P-51 Mustang bullet.