Poll

what would you like to see first as an add-on?

Outrider
Claptrap
Decals
Guns

Author Topic: Borderlands add ons (Anyone got time to make these?)  (Read 7444 times)

Wow! Did you model that?

Also think you can find the lvl 0 versions of the rest of the guns i posted (you already did for the spy)?

Wow! Did you model that?

Also think you can find the lvl 0 versions of the rest of the guns i posted (you already did for the spy)?
Uh...
Quote
Be more specific.
The way I see it, we should make 5 of every weapon type (including character weapons and grenade launchers [yes, there were supposed to be grenade launchers in Borderlands]

In other words, we should make:
- 5 Combat Shotguns (Sledge's Shotgun)
- 5 Assault Shotguns
- 5 Combat Rifles (Burst Fire)
- 5 Eridian Weapons
- 5 Rocket Launchers (No impluse from the rockets or very little to prevent rocket jumping!)
- 5 Grenade Launchers (This might be hard to do, considering you can only get them by modding the save file to get them in Borderlands)
- 5 Machine Guns
- 5 Machine Pistols
- 5 Repeaters (Already got one for this)
- 5 Sniper Rifles
- 5 Semi-Auto Sniper Rifles
- 5 Patrol SMG's (Thats what SMGs are called in game)
- 5 Magnums
- And five types of Grenades

Overall thats a total of 70 weapons.
That sounds a lot better than 17 million.

Heres some ideas for guns and sorry but i can't be more specific right now...im on my ds so no pix or stuff :/

REPEATERS

=Krom's sidearm=
-About 2 shots a second
-Shoots bursts of 3 when scoped
(1 burst shot per sec.)
-Possibly 7-9 damage per shot (in BL)
-Shock mod : headshots have chance to tumble
-Mag size: 25-30 maybe?

COMBAT RIFLES

=Rowdy machine gun=
- 3-4 shots per sec.
-Ironsight
-5-7 damage per shot
-Shoots continuos spray
-mag size : 25-30

=the sentinel=
-Shoots bursts of 3
-Scope
-About 2 bursts per sec.
-Scope zooms in farther than other scopes
-damage 5-10
- mag size : 25-30


SNIPER RIFLES

=liquid sniper=
-about 1 shot per sec.
-scope
- 20-30 damage per shot
-Mag size : 5


GRENADE MODS

=Explosive longbow=
-About 60-90 damage
-Normal explosion
-When thrown, it teleports to where you aim and blows up

=Corrosive contact=
-instantly blows up, when it touches a player, bot or vehicle (like the T+T grenades)
-About 40 damage plus damage dealt over time by acid (corrosive mod)

=transfusion=
-When it blows up, the projectiles home to nearby enemies and drain their HP to the grenade thrower (tf2 blutsauger effect)
-about 10 damage

=Shock proximinity mine=
-When thrown it stays on the ground and blows up when someone comes close enough.
-About 40 damage and tumbles anyone in the explosion range (shock mod)

OTHERS

=Scorpio=
-Works like the sentry, shoots at nearby opponets
-shoots bursts of 3
- 10-second lifespan
-Would come in 3 variances:
Normal, support (if weapons have ammo. Regenerates the user's ammunition), and aid station (deals less damage, but heals the user (zombiemod health locker effect)
- 5 damage per shot

=phasewalk=
- works just like the TF2 Invisibility watch, only you won't see a big yellow hand in the middle of the screen, but 2 transparent ones to the sides (like inn real borderlands)
-Would be easy to make, by just editing the cloak watc
« Last Edit: July 22, 2012, 04:47:28 PM by jarelash »

I don't think any scripters/modelers are going to accept this anytime soon.  See if you can ask Gravity Cat or someone who isn't busy.

I don't think any scripters/modelers are going to accept this anytime soon.  See if you can ask Gravity Cat or someone who isn't busy.
Well the only people i know, who make good weapons are Gravitycat, Midway Sentinel and Bushido, but i think they're all busy...

The phasewalk is probably the easiest to make...just edit the Invisibility watch a bit.
About the guns...We probably should ask people if they got the time.
ANYONE READY TO HELP/MAKE THESE PM EITHER ME OR MUDDY!
I would make these myself BUT i know nothing about scripting or modelling :c
« Last Edit: July 23, 2012, 05:21:24 AM by jarelash »