| Blockland Forums > Suggestions & Requests |
| Borderlands add ons (Anyone got time to make these?) |
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| jarelash:
Wow! Did you model that? Also think you can find the lvl 0 versions of the rest of the guns i posted (you already did for the spy)? |
| Muddy Waters:
--- Quote from: jarelash on July 19, 2012, 04:34:53 PM ---Wow! Did you model that? Also think you can find the lvl 0 versions of the rest of the guns i posted (you already did for the spy)? --- End quote --- Uh... --- Quote ---Be more specific. --- End quote --- The way I see it, we should make 5 of every weapon type (including character weapons and grenade launchers [yes, there were supposed to be grenade launchers in Borderlands] In other words, we should make: - 5 Combat Shotguns (Sledge's Shotgun) - 5 Assault Shotguns - 5 Combat Rifles (Burst Fire) - 5 Eridian Weapons - 5 Rocket Launchers (No impluse from the rockets or very little to prevent rocket jumping!) - 5 Grenade Launchers (This might be hard to do, considering you can only get them by modding the save file to get them in Borderlands) - 5 Machine Guns - 5 Machine Pistols - 5 Repeaters (Already got one for this) - 5 Sniper Rifles - 5 Semi-Auto Sniper Rifles - 5 Patrol SMG's (Thats what SMGs are called in game) - 5 Magnums - And five types of Grenades Overall thats a total of 70 weapons. That sounds a lot better than 17 million. |
| jarelash:
Heres some ideas for guns and sorry but i can't be more specific right now...im on my ds so no pix or stuff :/ REPEATERS =Krom's sidearm= -About 2 shots a second -Shoots bursts of 3 when scoped (1 burst shot per sec.) -Possibly 7-9 damage per shot (in BL) -Shock mod : headshots have chance to tumble -Mag size: 25-30 maybe? COMBAT RIFLES =Rowdy machine gun= - 3-4 shots per sec. -Ironsight -5-7 damage per shot -Shoots continuos spray -mag size : 25-30 =the sentinel= -Shoots bursts of 3 -Scope -About 2 bursts per sec. -Scope zooms in farther than other scopes -damage 5-10 - mag size : 25-30 SNIPER RIFLES =liquid sniper= -about 1 shot per sec. -scope - 20-30 damage per shot -Mag size : 5 GRENADE MODS =Explosive longbow= -About 60-90 damage -Normal explosion -When thrown, it teleports to where you aim and blows up =Corrosive contact= -instantly blows up, when it touches a player, bot or vehicle (like the T+T grenades) -About 40 damage plus damage dealt over time by acid (corrosive mod) =transfusion= -When it blows up, the projectiles home to nearby enemies and drain their HP to the grenade thrower (tf2 blutsauger effect) -about 10 damage =Shock proximinity mine= -When thrown it stays on the ground and blows up when someone comes close enough. -About 40 damage and tumbles anyone in the explosion range (shock mod) OTHERS =Scorpio= -Works like the sentry, shoots at nearby opponets -shoots bursts of 3 - 10-second lifespan -Would come in 3 variances: Normal, support (if weapons have ammo. Regenerates the user's ammunition), and aid station (deals less damage, but heals the user (zombiemod health locker effect) - 5 damage per shot =phasewalk= - works just like the TF2 Invisibility watch, only you won't see a big yellow hand in the middle of the screen, but 2 transparent ones to the sides (like inn real borderlands) -Would be easy to make, by just editing the cloak watc |
| Muddy Waters:
I don't think any scripters/modelers are going to accept this anytime soon. See if you can ask Gravity Cat or someone who isn't busy. |
| jarelash:
--- Quote from: Muddy Waters on July 22, 2012, 09:53:33 PM ---I don't think any scripters/modelers are going to accept this anytime soon. See if you can ask Gravity Cat or someone who isn't busy. --- End quote --- Well the only people i know, who make good weapons are Gravitycat, Midway Sentinel and Bushido, but i think they're all busy... The phasewalk is probably the easiest to make...just edit the Invisibility watch a bit. About the guns...We probably should ask people if they got the time. ANYONE READY TO HELP/MAKE THESE PM EITHER ME OR MUDDY! I would make these myself BUT i know nothing about scripting or modelling :c |
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