Blockland Forums > Suggestions & Requests

Shake Screen Event

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hodototman:


--- Quote from: Isaac Fox on July 02, 2012, 02:17:12 PM ---I'm not trying to be an ass, but what if someone actually WANTS it to be an event?

--- End quote ---

That's exactly what this is about.
I would love this event. It would be as if it was an explosion you couldn't see. It would be great for RPs.

/support

hodototman:


--- Quote from: Kniaz on July 03, 2012, 10:09:08 AM ---T+T have a set of explosions called smalltest, medtest and largetest. These do exactly what you're requesting.

--- End quote ---

Those cause brick damage.


--- Quote from: Treynolds416 on July 02, 2012, 07:00:36 PM ---Spawning an explosion is still an event... It really wouldn't be that difficult to use instead of an event that says "shakeScreen"

--- End quote ---

We've already settled this. would you shut up?

Ontopic: Maybe there would be a slider in the set output event, and it would go up to 2000 or 200 like the SetPlayerScale event.

Cookiez664:

for me, it would more for THIS

go to 3:24, exactly what I need it for.



Chrono:


--- Quote from: Awdax on July 02, 2012, 04:28:44 PM ---Yes, but that would affect everyone in the radius of the invisible explosion. What if they only want it to affect one person?

There is an event for the red and white flashes that apply only to the client that activated the event, why not this?

--- End quote ---

--- Quote from: PowerDag on July 02, 2012, 06:14:16 PM ---People are not getting the point. He's clearly asking for an event that simply shakes the screen without the use of projectiles/explosions.

--- End quote ---

--- Quote from: Cookiez664 on July 02, 2012, 06:59:12 PM ---Yes... No projectiles // explosions pls.

--- End quote ---

--- Quote from: padmedog on July 03, 2012, 09:54:52 AM ---Explosion = brick damage . I like this idea for an event.

--- End quote ---

--- Quote from: PowerDag on July 03, 2012, 11:32:14 AM ---read this again.

--- End quote ---

--- Quote from: hodototman on July 03, 2012, 12:11:26 PM ---That's exactly what this is about.
I would love this event. It would be as if it was an explosion you couldn't see. It would be great for RPs.

/support

--- End quote ---

--- Quote from: hodototman on July 03, 2012, 12:13:24 PM ---Those cause brick damage.

We've already settled this. would you shut up?

Ontopic: Maybe there would be a slider in the set output event, and it would go up to 2000 or 200 like the SetPlayerScale event.

--- End quote ---

You people anger me.

Not making this.

Mr.Noßody:

Ive seen exactly this before. The explosion was called "Test" in large, medium, and small sizes.
It wouldn't break bricks and had no emitter/sound to it.

Only thing is, I don't know where it is..

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