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Husk - Hide & seek in the dark except you die

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tommy631:

HUSK
What is Husk?
Husk was a game concept I started developing about a year ago, it's until now I have finally been able to pick it up and start getting some development done.

How is Husk played?
Husk is a multiplayer first person "horror" game, playing off the old rules Hide & Seek and typical Cat & Mouse style gameplay. One player is "It" in this case the Stalker, the Stalker's objective is to hunt down and kill every Husk. Husks are al the other players, through out rounds on the game they are helpless and can only run away from the Stalker.

Players play on a dark unlit map, players can turn on lights in other rooms however they can only have 3 rooms lit at a time. The Stalker can't go into a lit room or he will start to take damage. The Husk's objective is to kill the Stalker by luring him into lit rooms. The Stalker can shut off the entire maps power by using a fuse box. Husks can turn the power back on by using another Fusebox.

You can read the original concept document on the Dev blog

Where can I find this Dev blog?
Right here http://huskdev.tumblr.com/

Will you be taking up Alpha/Beta testers?
Yes, the Blockland forums will probably get first pick since this is where the project was sort of first talked about.
However, I'm not taking applications at the moment since we're only in pre alpha stages.

How is Husk being made?
Husk is being modelled and animated in Blender, and coded in C# and JavaScript using the Unity engine.

Screen Shots
Pre Alpha Builds



HELP WANTED



If you can help in anyway with coding or modelling assets (preferably coding)
then please leave me a message on the Dev blog

Port:



Man 2:

I like this.
The night vision for the Stalker could be so that it could see in the dark, but light is too bright to see anything clearly in it.
But perhaps it could make out the shapes of husks?
Idk.

sorrel:

This looks amazing
I would love to beta this

Katadeus:

YESSSS

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