| Blockland Forums > Suggestions & Requests |
| request event vce for hide ducks |
| << < (2/3) > >> |
| Cubelands:
--- Quote from: Robin Ihoodl on July 05, 2012, 08:19:59 AM ---So when you find a duck it shows how many you've found? --- End quote --- correct. |
| King Leo:
So kind of like with treasure chests? I know that it is possible with VCE, but the only solution I can think of right now requires a large amount of (unnecessary) work. |
| phflack:
onactivate>client>vce_ifvariable[duck#][==][1][1 4] onvariabletrue>client>centerprint[you've already found this ducky] onvariablefalse>client>vce_modvariable[duck#][set][1] onvariablefalse>client>vce_modvariable[duckcount][add][1] onvariablefalse>client>centerprint[you've found a ducky] change duck# for each duck, duck1-duck10 when they spawn set each variable to 0, duck#s and duckcount |
| Cubelands:
--- Quote from: phflack on July 05, 2012, 12:40:35 PM ---onactivate>client>vce_ifvariable[duck#][==][1][1 4] onvariabletrue>client>centerprint[you've already found this ducky] onvariablefalse>client>vce_modvariable[duck#][set][1] onvariablefalse>client>vce_modvariable[duckcount][add][1] onvariablefalse>client>centerprint[you've found a ducky] change duck# for each duck, duck1-duck10 when they spawn set each variable to 0, duck#s and duckcount --- End quote --- Okay, i like invite you to my server. but this... --- Quote ---when they spawn set each variable to 0, duck#s and duckcount. --- End quote --- how? |
| phflack:
you could have them fall from a spawn with the events setting it to 0, onto a checkpoint spawn or just leave it as it is and have the counter be blank instead of 0 for a while |
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