Blockland Forums > Suggestions & Requests
request event vce for hide ducks
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Cubelands:

--- Quote from: Robin Ihoodl on July 05, 2012, 08:19:59 AM ---So when you find a duck it shows how many you've found?

--- End quote ---
correct.
King Leo:
So kind of like with treasure chests?
I know that it is possible with VCE, but the only solution I can think of right now requires a large amount of (unnecessary) work.
phflack:
onactivate>client>vce_ifvariable[duck#][==][1][1 4]
onvariabletrue>client>centerprint[you've already found this ducky]
onvariablefalse>client>vce_modvariable[duck#][set][1]
onvariablefalse>client>vce_modvariable[duckcount][add][1]
onvariablefalse>client>centerprint[you've found a ducky]

change duck# for each duck, duck1-duck10
when they spawn set each variable to 0, duck#s and duckcount
Cubelands:

--- Quote from: phflack on July 05, 2012, 12:40:35 PM ---onactivate>client>vce_ifvariable[duck#][==][1][1 4]
onvariabletrue>client>centerprint[you've already found this ducky]
onvariablefalse>client>vce_modvariable[duck#][set][1]
onvariablefalse>client>vce_modvariable[duckcount][add][1]
onvariablefalse>client>centerprint[you've found a ducky]

change duck# for each duck, duck1-duck10
when they spawn set each variable to 0, duck#s and duckcount

--- End quote ---
Okay, i like invite you to my server. but this...
--- Quote ---when they spawn set each variable to 0, duck#s and duckcount.
--- End quote ---
how?
phflack:
you could have them fall from a spawn with the events setting it to 0, onto a checkpoint spawn
or just leave it as it is and have the counter be blank instead of 0 for a while
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