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Green blobs on a DTS model (NVIDIA rendering error?)
Glass:
is that the.the...titanic.
Axolotl:
--- Quote from: Glass on July 06, 2012, 01:10:54 AM ---is that the.the...titanic.
--- End quote ---
It is Bones4's titanic.
Demian:
Here are the results from KoopaScooper on three different computers.
Geforce 9500GT 1GB
No AA, no AF, pre-rendered frames set to 3
No pre-rendered frames.
AA 16x, AF 16x, pre-rendered frames set to 3 (less visible, but still there)
Geforce 6200
Pre-rendered frames at 3. The models are not actually colorshiftable. The brick the model is attached to has a red color but the models still use their own textures.
Geforce 2 MX400
Pre-rendered frames set to 7.
KoopaScooper:
I'm almost 100% sure that NVIDIA's pre-rendered frames are the issue, in my experience, they seem to cause issues in older games (such as Lego Island and Dark Forces 2,) but can increase FPS in newer games.
Axolotl:
Uh oh, Mac users can't set these preferences.