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| Crusty_Cowboy:
I went to the Blockland directory in documents. I did not see a directory called config. I did open the base directory. I then opened the client directory. There is nothing in there called pref.cs I am going to bed. There is no sense in something being this complicated. You should be able to download a game, install it then play it. Thanks for your help and if you think of anything else let me know. |
| Crusty_Cowboy:
Oh, and here is my console.log file. It stops at the same place on my computer as it does his. Mine is saying Win 7. I tried installing Blockland in the C: Blockland folder. Thanks again" //-------------------------- 7/7/2012 -- 00:58:37 ----- Processor Init: Intel Pentium III, ~3.07 Ghz (timed at roughly 3.08 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: DirectInput enabled. Syntax error in input. Blockland v20 build 1511 Module Directory: C:/Users/Gary/Documents/Blockland Profile Path: C:/Users/Gary/Documents/Blockland Total Ram: 12279 MB OS: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit --------- Parsing Arguments --------- argc = 2 Parsing command line arguments: setModPaths: invalid mod path directory name: 'config' --------- Loading Common --------- setModPaths: invalid mod path directory name: 'config' Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server -------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client -------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 800 600 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1914 maxWindowHeight = 1052 Setting screen mode to 800x600x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Creating a new window... moving window Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... wglMakeCurrent worked don't need to ressurect texture manager setting vsync 0 done setting vsync showing window setting forground window setting window focus done with OpenGLDevice::setScreenMode OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_compiled_vertex_array NV_vertex_array_range EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture 3DFX_texture_compression_FXT1 OpenGL driver information: Vendor: NVIDIA Corporation Renderer: GeForce 8800 GTX/PCIe/SSE2 Version: 3.3.0 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_compiled_vertex_array NV_vertex_array_range EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture 3DFX_texture_compression_FXT1 OpenGLDevice::setScreenMode 800 600 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1914 maxWindowHeight = 1052 Setting screen mode to 800x600x32@60hz (w)... Already at this resolution Video::setDevice - activate call done Video::setDevice - resetting canvas OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script base/client/scripts/allClientScripts.cs. Activating package: CanvasCursor Loading compiled script base/client/ui/allClientGuis.gui. --------- Loading Client Add-Ons --------- Binding server port to default IP |
| Butler:
Wait, did you make an exception in your firewall? |
| Crusty_Cowboy:
Yes |
| Kevso:
We need Badspot in this.He might be your only chance left. You can try, and Pm him there's a 50 - 50 chance he'll reply if you are very descriptive, and do not spam his inbox. |
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